
- ASSASSIN39S CREED SYNDICATE DOWNLOAD CODE UPDATE
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- ASSASSIN39S CREED SYNDICATE DOWNLOAD CODE PC
Convert your AOB script from ‘JUMP 5’ to ‘JUMP 14’: As I could not immediately figure out how the Level Up system worked, found this (for your pleasure): ] (w/ courtesy to appropriate website ofc)Ĥ. Ps: this is an image from ACU ACS uses a 4-record table.ģ. While in prev titles, 'Money' for example always sits at offset, but practically this is 21+ ~ and applies to all prev AC titles) ! Anyways: Godmode will now reset those fall limits, and therefore no more 'near death'. ACS 'constantly' changes not only the start_list pointer to that list it also reshuffles the offset order of the respective records. When I converted my ACU table to the ACS title (pretty much everything "remained" the same just offsets somewhat different), I did ran into 2 major issues:Ī.
ASSASSIN39S CREED SYNDICATE DOWNLOAD CODE PC

* teleport waypoint improved (less crashing as well ?!) * important update: Win 11 Ready (kinda) - solves (possible) 'offset too big' errors (win11 only)

* appropriate scripts now all run in async mode ! * Icon Teleport has been completely revamped !
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Minor update related to #Tiryth's comment (~ pg 4): if teleport check is not found, script will still enable. (should cover all main game timers)Īdded: Perks list, allowing you to edit/complete certain perksĪdded: Compact View mode (~ "cleaner" gui)Īdded: Level Up (edit/craft/wear equipment above level) Now supports Standard Edition v1.51 as well (anti-debug routine slightly changed to find the proper location and progress status more finetuned).Īdded: Cam Distance (special thx to #arthurclg17 for main research work ~ see also 2nd post below)Īdded: Freeze Mission Timer. * Perks: allows you to edit/complete (all) perks * Level Up: allows to edit/craft/wear equipment above your current level (with a bigger chance of 'collision/fall through surface/andwhatnot/.' The other setting will apply the height that comes from your selected waypoint marker. The default is still set to "my way of teleporting": basically drop from minimum height to avoid 'collisions/etc'. Note: I have introduced a 'drop from great height' option. icons can still be a pain though) ~ also only routine that occassionally hangs/crashes game. * Teleport & Coordinates (improved procedure. * Inventory Supplies: you can edit everything (only change items applicable to current protagonist) Note: Godmode handles also falling from great heights now ! (no remaining 'near death' status)

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* Player Status: health, god mode (w/ full health restore), invisibility The script reported more then the "normal <50" threads (basically doubled the total number) and disabling still catched 50+ threads. Note3: some users reported erratic enabling of the antidebug script (see topic details), but it seems that - in a particular case - this was caused by enabled Hyperthreading (~ BIOS & AMD cpu). Note2: I have played 2-3 sequences in full (did not find a proper save for my purposes) and played the DLC in "full". Important: the 'killthread' script uses functionality not supported by pre-v7x CE releases ! That said: if the game does immediately crash - basically the anti-debug procedure did not get 'killed' - pm or post accordingly. Note1: I have relaunched pc/game (and vice versa) pretty much 50+ times since building, and never ran into trouble with that script.

When executed successfully, you'll be informed as such. It makes use of a script released by #Sunbeam, which basically removes the anti-debug procedure entirely. I've built this table based on my recent experience with AC Unity (see here: ).
